Press and hold
Touch and hold the screen to rotate backward while airborne.
How to play
The control is minimal. The craft comes from knowing when to use it.
Travel as far as possible while completing current goals, rescuing llamas, collecting coins, and linking tricks. A run ends after a crash or when an obstacle stops Alto. Distance matters, but challenge progress unlocks new stages of the journey and gives each run a useful plan.
Touch and hold the screen to rotate backward while airborne.
Stop holding early enough to bring the board parallel with the upcoming slope.
Launch from hill crests, bounce on suitable surfaces, and approach grind lines with a stable angle.
Clean tricks increase speed, and speed helps Alto clear wider gaps and escape pursuing elders. Grinding extends combinations, while proximity moves and backflips add variety. The scarf is a useful visual measure of a growing combo, but it is also a warning: the more you have built, the more a poor landing can cost.
Long combinations come from planning two terrain features ahead. Scan for a grind line that can follow a backflip, or a bounce that preserves momentum into a gap. During low visibility, use Alto's silhouette and the immediate snow contour instead of staring toward the horizon. Controlled restraint is faster than repeated restarts.
No. Small, steep landings often offer too little correction time. A clean neutral jump can preserve a valuable run.
Land tricks cleanly and connect different moves. Momentum builds through successful action, not frantic input.
Use the button below to open the official Android listing. This guide does not distribute the app.